Volume 22, Issue 3 (10-2026)                   J Health Syst Res 2026, 22(3): 530-537 | Back to browse issues page

Research code: IR.UT.SPORT.REC.1402.030
Ethics code: IR.UT.SPORT.REC.1402.030


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Rahmani P, Karimzadeh-Ardakani M, Hosseini S M, Sedighi Z. The Effect of Computer Games on Forward Head Posture and Neck Proprioception in Male Students with Forward Head Posture. J Health Syst Res 2026; 22 (3) :530-537
URL: http://hsr.mui.ac.ir/article-1-1950-en.html
1- Department of Health and Sports Medicine, School of Sport Sciences and Health, University of Tehran, Tehran, Iran
2- Associate Professor, Department of Health and Sports Medicine, School of Sport Sciences and Health, University of Tehran, Tehran, Iran
3- Assistant Professor, Department of Healthy and Sports Rehabilitation, School of Sport Sciences and Health, Shahid Beheshti University, Tehran, Iran
4- Department of Sports Sciences, Na. C., Islamic Azad University, Najafabad, Iran
Abstract:   (5 Views)
Background: Given the high prevalence of forward head posture (FHP) among students, preventive and therapeutic interventions for this condition are essential. The widespread use of screen-based technologies has increased significantly, with children showing greater interest in computer games compared to traditional physical activities. This study aimed to investigate the effects of computer-based games on forward head posture and neck proprioception in male students diagnosed with FHP.
Methods: This semi-experimental study employed a pre-test-post-test control group design involving 30 male students aged 7–12 years with FHP, defined as a craniovertebral angle of less than 45°, from Takestan city. Participants were selected through purposive sampling and randomly assigned to either a computer game training group or a control group. During the pre-test phase, neck proprioception was evaluated using an angle-repositioning test, and FHP was measured via lateral photography. The intervention group engaged in computer-based games for 8 weeks (2 sessions per week, 30 minutes per session), while the control group participated in non-exercise activities. Post-test measurements were conducted following the same protocols. Data were analyzed using univariate analysis of covariance (ANCOVA).
Findings: The present study demonstrated that computer games significantly improved the forward head posture of male students with this condition (P < 0.05). Additionally, computer games enhanced neck proprioception in these students (P < 0.05).
Conclusion: Overall, the results of this study highlight the significant impact of computer games on forward head posture and neck proprioception in male students with this condition. These exercises offer beneficial effects that can be utilized to improve postural control.
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Type of Study: Research | Subject: education health and promotion
Received: 2024/12/20 | Accepted: 2025/04/20 | Published: 2026/10/7

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