Volume 7, Issue 3 (10-2011)                   HSR 2011, 7(3): 0-0 | Back to browse issues page

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Kasiri Dolatabadi N, Eslami A A, Mostafavi F, Hassanzade A, Moradi A. ارتباط بازی‌های رایانه‌ای بر کیفیت زندگی در نوجوانان 15-12 ساله شهرستان برخوار. HSR 2011; 7 (3)
URL: http://hsr.mui.ac.ir/article-1-256-en.html
1- MSc Student, Student Research Committee, Department of Health Education and Promotion, School of Health, Isfahan University of Medical Sciences, Isfahan, Iran
2- Assistant Professor, Department of Health Education and Promotion, School of Health, Isfahan University of Medical Sciences, Isfahan, Iran
3- Lecture, Department Of Biostatistics and Epidemiology, School of Health, Isfahan University of Medical Sciences, Isfahan, Iran
4- PhD, Department of Human Sciences, Payam-e-Nour University of Shahrekord, Shahrekord, Iran
Abstract:   (964 Views)
Background: The rapid growth of various forms of computer games makes children and adolescents spend a lot of their leisure time playing them. This phenomenon has direct and indirect effects on different aspects of quality of life including psychological and physical status and social relationships. This study examined the relationship between quality of life and computer games in adolescents aging 12-15 in the city of Borkhar, Iran. Methods: In this cross-sectional study, 444 male and female students in junior high and first grade of high school in Borkhar were selected by 2-stage, cluster, stratified sampling. Data was collected by world health organization quality of Life–BREF questionnaire and a second questionnaire including demographics and personal information on how the subjects spent their leisure time, and when, where, and how long they played computer games. To calculate body mass index (BMI), weight and height were measured in a sample group of students. Data were analyzed by Pearson correlation, Spearman correlation, chi-square, and independent t tests, as well as analysis of covariance. Findings: The mean score of overall quality of life of students was 67.11 ± 13.34. The results showed significant relations between the age the subjects started playing games and the overall quality of life scores and its 4 areas (range r = -0.13 to -0.18). There were also significant relations between income levels and facilities and the overall quality of life scores and its 4 areas (P < 0.001). Average score of overall quality of life in computer games users was 68.27 ± 13.03 while it was 64.81 ± 13.69 among those who did not play games and the difference was significant (P = 0.01). There were significant differences in environmental and mental health between the two groups (P < 0.05). There were no significant relations between BMI and the number of hours of computer games were played and the type of computer games. Conclusion: Playing computer games for a short time under parental supervision can have positive effects on quality of life of adolescents. However, spending long hours playing computer games may have negative long term effects.
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Type of Study: Research | Subject: education health and promotion
Received: 2020/07/16 | Accepted: 2011/10/15 | Published: 2011/10/15

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